A UI/UX designer's resume is a guide to your portfolio. Rather than describe every project, show briefly and clearly which problem you found in your key projects and how you solved it.
For: Designers who shape screens and experiences for apps and websites
Start with this example ↗All people, companies and numbers here are fictional. Replace them with your own experience.
Chaewon Moon
UI/UX Designer · Finds problems with research, validates with prototypes
I have designed screens and design systems for commerce and fintech apps for four years. I find the causes of drop-off through interviews and data, validate solutions with prototype tests and follow through with engineering to launch.
Projects
Checkout Simplification · Research · UX design · Team of 5
2021-09 – 2021-12
Figma · User interviews · Usability testing
• Confirmed checkout drop-off causes through eight interviews, cut checkout from five steps to three and raised completion by 12%.
First Transfer Onboarding · UX design · Prototyping
2023-03 – 2023-05
Figma · ProtoPie · Amplitude
• Ran three rounds of usability tests, raising task success from 60% to 90%, and tracked first-transfer completion after launch.
Experience
Example Pay · Product Designer
2022-06 – Present
• Redesigned error messages in the transfer flow, cutting support requests after failed transfers from 400 to 150 a month.
• Consolidated 30 shared components and documented state and accessibility rules with engineering, cutting new screen production from two weeks to one.
Example Commerce · UI Designer
2020-07 – 2022-05
• Designed product list and detail screens and produced seasonal event pages.
• Created a design QA checklist that reduced post-launch design fix requests.
Skills
Design Figma · ProtoPie · Design system operations
Research User interviews · Usability testing · Amplitude analysis
Collaboration Jira · Notion · Design QA
Education
Example University
2015-03 – 2020-02
Industrial Design · B.F.A. · Graduated
Three keys to a UI/UX Designer resume
01
Start from the problem
'App redesign' says less than 'a sign-up step where 40% of users dropped off'. Stating the problem first lets the reader understand why you designed what you did. Judgment in the process shows your skill.
02
Don't leave out research and validation
If interviews, usability tests or data analysis backed your design decisions, write them down. Metrics checked after launch are the strongest result.
03
Collaboration is a skill too
How you worked with product managers and engineers matters. Include design systems, design QA and handoff documentation that improved the team's speed and quality.
Writing the summary
Write your main product areas and strengths in one or two sentences. Showing how you work, such as 'define problems with research and validate with prototypes', gives people a reason to open your portfolio.
I have designed screens and design systems for commerce and fintech apps for four years. I find the causes of drop-off through interviews and data, validate solutions with prototype tests and follow through with engineering to launch.
Try rewriting it like this
BeforeRedesigned a shopping app UI.
AfterConfirmed why users dropped off between cart and checkout through eight interviews, cut checkout from five steps to three and raised checkout completion by 12%.
Problem, evidence, solution and result in one sentence show your skill before anyone opens the portfolio.
BeforeCreated a design system.
AfterConsolidated inconsistent buttons and inputs into 30 shared components and documented state and accessibility rules with engineering, cutting new screen production from two weeks to one.
Write what you built together with what changed for the team.
BeforeConducted user testing.
AfterRan three rounds of usability tests on a prototype, raising task success from 60% to 90% before handing off to engineering.
What improved because of the test matters more than running it.
Organizing skills
Separate design tools, research methods and collaboration tools. Writing what you can do, like 'running a design system' or 'designing usability tests', conveys skill better than tool names.
What changes with experience
If this is your first application
As a new designer, show two or three school or personal projects in depth from problem definition to validation. Even for an imaginary service, testing with real users is a big strength.
If you have more experience
Later, lead with results proven by post-launch metrics and with design systems and process improvements. Focus on three key projects rather than listing many.
Common mistakes
A portfolio with only screens and no problem or process
Every project given equal space so the key ones are lost
No clear scope of your role in team projects
A portfolio link that does not open without login or permission
Frequently asked questions
How is a resume different from a portfolio?
The resume summarizes your experience and roles at a glance; the portfolio shows the process behind key work in detail. Make the resume lead naturally to the portfolio.
Can I include company work in my portfolio?
Public screens are usually fine, but check company policy for internal material or unreleased features. Adjust numbers and screens if needed.
Should I include graphic design work?
Briefly, if it relates to the role. For UI/UX roles, keep product design experience at the center.
Build your resume from this example
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