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UI/UX Designer resume example

A UI/UX designer's resume is a guide to your portfolio. Rather than describe every project, show briefly and clearly which problem you found in your key projects and how you solved it.

For: Designers who shape screens and experiences for apps and websites

Start with this example ↗All people, companies and numbers here are fictional. Replace them with your own experience.

Three keys to a UI/UX Designer resume

01

Start from the problem

'App redesign' says less than 'a sign-up step where 40% of users dropped off'. Stating the problem first lets the reader understand why you designed what you did. Judgment in the process shows your skill.

02

Don't leave out research and validation

If interviews, usability tests or data analysis backed your design decisions, write them down. Metrics checked after launch are the strongest result.

03

Collaboration is a skill too

How you worked with product managers and engineers matters. Include design systems, design QA and handoff documentation that improved the team's speed and quality.

Writing the summary

Write your main product areas and strengths in one or two sentences. Showing how you work, such as 'define problems with research and validate with prototypes', gives people a reason to open your portfolio.

I have designed screens and design systems for commerce and fintech apps for four years. I find the causes of drop-off through interviews and data, validate solutions with prototype tests and follow through with engineering to launch.

Try rewriting it like this

BeforeRedesigned a shopping app UI.

AfterConfirmed why users dropped off between cart and checkout through eight interviews, cut checkout from five steps to three and raised checkout completion by 12%.

Problem, evidence, solution and result in one sentence show your skill before anyone opens the portfolio.

BeforeCreated a design system.

AfterConsolidated inconsistent buttons and inputs into 30 shared components and documented state and accessibility rules with engineering, cutting new screen production from two weeks to one.

Write what you built together with what changed for the team.

BeforeConducted user testing.

AfterRan three rounds of usability tests on a prototype, raising task success from 60% to 90% before handing off to engineering.

What improved because of the test matters more than running it.

Organizing skills

Separate design tools, research methods and collaboration tools. Writing what you can do, like 'running a design system' or 'designing usability tests', conveys skill better than tool names.

What changes with experience

If this is your first application

As a new designer, show two or three school or personal projects in depth from problem definition to validation. Even for an imaginary service, testing with real users is a big strength.

If you have more experience

Later, lead with results proven by post-launch metrics and with design systems and process improvements. Focus on three key projects rather than listing many.

Common mistakes

Frequently asked questions

How is a resume different from a portfolio?

The resume summarizes your experience and roles at a glance; the portfolio shows the process behind key work in detail. Make the resume lead naturally to the portfolio.

Can I include company work in my portfolio?

Public screens are usually fine, but check company policy for internal material or unreleased features. Adjust numbers and screens if needed.

Should I include graphic design work?

Briefly, if it relates to the role. For UI/UX roles, keep product design experience at the center.

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